Accepted Contributions

Constructionism 2014 : Constructionism 2014 International Conference

  1. (More than) Twenty Things to Do in Turtle Blocks
    Walter Bender, Cynthia Solomon, Claudia Urrea
  2. 3D TURTLE REPRESENTATION SYSTEM AND MENTAL ROTATION USING 3D TURTLE PERSPECTIVE
    Han Hyuk Cho, Ji Yoon Lee
  3. A ROMANTICIZED RETROSPECTION TO THE PAST ?!
    Karl Fuchs
  4. AMUSEMENT, DELIGHT, WHIMSY, AND WIT, THE PLACE OF HUMOUR IN HUMAN CREATIVITY
    Edith Ackermann
  5. An individual training program for learning programming at university
    Julia Moschitz
  6. Artifact Oriented Learning: Findings from a Review of the Impact of Arts on Learning
    Kylie Peppler, Heidi Davis-Soylu
  7. ARTIFACTS: INFLUENCING PRACTICE AND SUPPORTING CREATIVITY PROCESS IN THE MATHEMATICS CLASSROOMS
    Cinzia Bonotto, Lisa Dal Santo
  8. BE FANCY: A CONSTRUCTIONIST JOURNEY IN THE CO-CREATION OF A NEW EDUCATIONAL GAME
    Bethany Greene
  9. Building Bridges to Algebra through a Constructionist Learning Environment
    Eirini Geraniou, Manolis Mavrikis
  10. Classroom Simulator, a new instrument for teacher training. The case of mathematical teaching
    Hussein Sabra, Fabien Emprin, Pierre-Yves Connan, Christine Jourdain
  11. COGNITIVE PROCESSES ENACTED BY LEARNERS DURING CO-CONSTRUCTION OF SCIENTIFIC MODELS
    Theodora Petrou, Christiana Nicolaou, Pantelitsa Karnaou, Constantinos P. Constantinou
  12. CONSTRUCTING MODELS AND LEARNING THROUGH THE PROCESS: MODELING-BASED LEARNING IN SCIENCE EDUCATION
    Loucas Louca, Zacharias Zacharia
  13. CONSTRUCTION OF VIDEOGAMES BY ENGINEERING STUDENTS FOR UNDERSTANDING MODELLING PROCESSES
    Angel Pretelín-Ricárdez, Ana Isabel Sacristán
  14. Constructionism in Thailand and its Transformative Effect on the Lifelong Learning Process
    Paron Israsena, Chanikarn Wongviriyawong, Arnan Sipitakiat, Nalin Tutiyaphuengprasert, Tawan Tantikul, Niyata Limpiti, Ittichai Rattanathavorn
  15. Constructionism in the Classroom: Three Experiments in Disrupting Technocentrism
    Karen Brennan
  16. Constructionism, creativity and virtual worlds
    Carina Girvan
  17. CONSTRUCTIONIST DESIGNS IN GAME MODDING: THE CASE OF LEARNING ABOUT SUSTAINABILITY
    Nikoleta Yiannoutsou, Chronis Kynigos, Maria Daskolia
  18. COUNTERING AND COMPOSING THE MIND’S LIES TECHNICITY SCIENCE AND ART
    Mícheál Ó Dúill
  19. Deconstructionism in Education – A Personal Wandering Towards Constructionism
    Pavel Boytchev
  20. DEVELOPING ELEMENTARY STUDENTS’ REASONING OF GEOMETRIC TRANSFORMATIONS THROUGH DYNAMIC ANIMATION
    Nicole Panorkou, Alan Maloney, Jere Confrey, Douglas Platt
  21. Digital learning environment for inquiry-based learning of mathematics
    Stanislav Lukác, Jozef Sekerák, Noémi Székelyová
  22. Do birds of a feather model together?
    Reuven Lerner, Sharona Levy, Uri Wilensky
  23. DRESSCODE: SUPPORTING YOUTH IN COMPUTATIONAL DESIGN AND MAKING
    Jennifer Jacobs, Mitchel Resnick, Leah Buechley
  24. Enabling Individualization and Constructionism Learning in Austrian Public Schools
    Klaus Hammermüller, Michael Kickmeier-Rust, Veronika Vanécék
  25. Exploring Physics Through a Musical Simulation
    Jeremy Dietmeier, Jazmyn Russell, Lauren Wielgus, Matthew Berland
  26. FAIRY TALES IN PRIMARY SCHOOLS: MATHEMATICAL THINKING THROUGH CREATIVITY, FANTASY AND IMAGINATION
    Antonella Montone, Eleonora Faggiano, Michele Pertichino, Michele Giuliano Fiorentino
  27. Fibonacci forever: Classical mathematics and Geometry for Design
    Dorothy French
  28. FOSTERING COLLABORATIVE CREATIVITY IN LEARNING ABOUT URBAN SUSTAINABILITY THROUGH DIGITAL STORYTELLING
    Maria Daskolia, Katerina Makri, Chronis Kynigos
  29. Give P’s a Chance: Projects, Peers, Passion, Play
    Mitchel Resnick
  30. HALF-BAKED MICROWORLDS AS EXPRESSIVE MEDIA FOR FOSTERING CREATIVE MATHEMATICAL THINKING
    Chronis Kynigos, Foteini Moustaki, Roula Smyrnaiou, Marios Xenos
  31. ICT BASED LEARNING PERSONALIZATION AFFORDANCE BASED ON THE ITEC PROJECT EXPERIENCE IN LITHUANIA
    Svetlana Kubilinskiene, Natalija Ignatova
  32. INTERACTIVE STORYTELLING FOR PROMOTING CREATIVE EXPRESSION IN MEDIA AND CODING IN YOUTH ONLINE COLLABORATIVES IN SCRATCH
    Fields Deborah, Kafai Yasmin, Strommer Anna, Wolf Elissa, Seiner Bailey
  33. Learning About Populations in Ecosystems by “Building Them From Inside” with NetLogo: A Constructionist Approach for Teaching Population Ecology’s Principles.
    Aristotelis Gkiolmas, Maria Papaconstantinou, Anthimos Chalkidis, Constantine Skordoulis
  34. Learning Mathematics Supported by Computational Thinking
    Maciej Syslo
  35. LEARNING UNIVERSITY MATHEMATICS BY CREATING AND USING FOURTEEN ‘MICROWORLDS’
    Chantal Buteau, Neil Marshall, Eric Muller
  36. Low threshold: how inclusive is Constructionism?
    Tullia Urschitz, Michele Moro
  37. MINDSTORMS 2.0 CHILDREN, PROGRAMMING, AND COMPUTATIONAL PARTICIPATION
    Yasmin Kafai, Quinn Burke
  38. Peer-to-peer Learning in West Papua A One Laptop per Child Experience
    Ken Kahn, Yanty Rumengan, Julius Naibaho
  39. PERCEPTION ON THE NATURE OF CORE UNIVERSITY MATHEMATICS MICROWORLD-BASED COURSES
    Chantal Buteau, Neil Marshall, Eric Muller
  40. PHYSICAL COMPUTING AND ITS SCOPE – TOWARDS A CONSTRUCTIONIST COMPUTER SCIENCE CURRICULUM WITH PHYSICAL COMPUTING
    Mareen Przybylla, Ralf Romeike
  41. PILOT STUDY: EDUCATIONAL ROBOTICS AT LOWER SECONDARY SCHOOL
    Michaela Veselovská, Karolína Mayerová
  42. Process of creating educational uses by teachers from a 3D simulation of a house home automation to teach technology.
    Fabien EMPRIN, Bernard RIERA
  43. PROGRAMMING MICROWORLDS FOR VISUALLY IMPAIRED PUPILS
    Ludmila Jašková, Mária Kaliaková
  44. Redesigning Your City - A Constructionist Environment for Urban Planning Education
    Arthur Hjorth, Uri Wilensky
  45. Seeing patterns of change: Supporting student noticing in building models of natural selection
    Aditi Wagh, Uri Wilensky
  46. SITUATING PROGRAMMING ABSTRACTIONS IN A CONSTRUCTIONIST VIDEO GAME
    David Weintrop, Uri Wilensky
  47. SOCIAL CREATIVITY IN DESIGNING CONSTRUCTIONIST E-BOOKS: new mediations for creative mathematical thinking?
    Chronis Kynigos
  48. Teaching and learning statistics and experimental analysis for environmental science students, through programming activities in R
    Maite Mascaró, Ana Isabel Sacristán, Marta Rufino
  49. THE COLLABORATIVE EXPERIENCES AND CREATIVITY: AN ANALYSIS ON THE GAMES CREATED IN THE KODU BR COMMUNITY
    Paulo Souza, Claudia Santana
  50. The Digital Woodlouse - Scaffolding in Science-Related Scratch Projects
    Michael Weigend
  51. The I Heart Math Journal: a Self-Guided Tour of Papert's Mathland
    Sara Cole
  52. This is Our Moment
    Gary S. Stager
  53. Tinkering with Pocket Code, a Scratch-like programming app for your smartphone
    Wolfgang Slany
  54. TOONTALK REBORN Re-implementing and re-conceptualising ToonTalk for the Web
    Ken Kahn
  55. WHATEVER HAPPENED TO THE REVOLUTION, PART 2: IN WHICH I GET SEDUCED BY THE LURE OF A NATIONAL CURRICULUM
    Brian Harvey
  56. Why should we teach children to program, really?
    Celia Hoyles, Richard Noss
  57. YOU DO – YOU UNDERSTAND, YOU EXPLORE – YOU INVENT: THE FOURTH LEVEL OF INQUIRY-BASED LEARNING
    Evgenia Sendova
  58. ‘How many circles are in the shape?’ Defining modelling-based Learning (MbL) through the iterative implementation of a specific activity to groups of early childhood teachers.
    Chrystalla Papademetri-Kachrimani